Function freya::prelude::use_animation
pub fn use_animation(cx: &ScopeState, init_value: f64) -> AnimationManager<'_>
Expand description
Run animations.
Usage
fn app(cx: Scope) -> Element {
let animation = use_animation(cx, 0.0);
let progress = animation.value();
use_effect(cx, (), move |_| {
animation.start(Animation::new_linear(0.0..=100.0, 50));
async move {}
});
render!(
rect {
width: "{progress}",
}
)
}